Sunday 30 October 2016

World of Final Fantasy Game Review

 
Positive
  • Piling creatures provide a unique twist on classic turn-based combat
  • All your favorite Final Fantasy characters in one game
Negative

  • In-game Fight loses all steam 15 hours
  • Late game padding
Gameplay

World of Final Fantasy walks a thin tightrope. It must be two things to two different kinds of people as it tries to bring new, younger players who enjoy JRPG gameplay and characters who wouldn't be out of place in a tween-friendly cartoon show while offering large doses of nostalgia, more tactical systems for longtime series collection devotees. For the first 15 hours, it's fairly successful at doing both - but once the challenge vanishes, the happiness of seeing all your favourite Final Fantasy characters and creatures instantly gives way to repetition.

Characters


In World of Final Fantasy, you play as youthful twins Reynn and Lann, that have found themselves without memories in a magic world full of miniature, Funko Pop-formed characters and creatures known as Lilikins. They refer to Reynn and Lann as 'Jiants', as they've the skill to transform between standard and Lilikin size at will, and can capture and use the power of the numerous 'mirages' who roam the region. Within the first few minutes of playing, you're treated to a Kingdom Hearts-ian, but what saves World of Final Fantasy from completely derailing is its preparedness to make fun of itself endlessly. Our heroes aren't afraid to mock each other over their inability to comprehend the complex web of prophecies that rule the land or joke about the ridiculousness of riding in a train ran by a sentient Cactuar.


The secret to regaining your memories and purging the property of poor lies in your journey across Grymoire to find a sequence of keys and this is how World of Final Fantasy slots in its references and callbacks. The game practically begins in Corneria, the principal town in the first Final Fantasy, and as you progress, you'll meet familiar faces like Final Fantasy 7's Cloud and Tifa, and see identifiable areas like Final Fantasy 10's sundrenched Besaid Island. Buffs will get more out of these references, as World of Final Fantasy sends up everything from Tidus' stupid trick to Lightning's amusing patience, but it also does a decent job providing new players with enough description that they'll have the capacity to understand motivations even if they don't get all its references. With a clean, cartoony fashion and feeling and astonishingly high generation game quality, it's hard not to fall in love with its attractions, even when the storyline goes into whole plot twist melodrama manner about 20 hours in-game.

Battles



The fight is as much a mixture of new ideas and tried and true Final Fantasy tropes as the narrative, and for the first dozen or so hours, it's actually lots of amusing. Conflict flow harkens back to the quasi-real time/move-established Active Time Battle system of yore, where characters take turns picking from a menu of strategies and specific abilities, and turn sequence can be altered by the individual agility assessment of each character, in addition to by various spells and buffs. As Jiants, Reynn and Lann actually can get mirages and after that use them in conflict, not unlike Pokemon.

Skills and Techniques

Where World of Final Fantasy incredibly diverges from that creature-catching RPG is in how you build your bash out with those creatures. Here, you may form piles of three characters - one large, average, and little - and each stack is a mix of the individual parts' stats, abilities, strengths, and weaknesses. A creature may have a chain of fire charms and be weak against water, and if you add that creature to the underside of a stack, those features apply to the whole tower. Stacks are consistently more powerful than individual characters, but there are times when you might need to stack characters, whether it's to reduce the chance for getting hit by a strong appeal or to allow multiple characters the chance to to use things before the enemy gets a move in. Stacks are often toppled over if hit with enough power, and enemies can come in stacks also, so everything that applies to you applies to them as well.



There are a few fights following this stage that wants only a bit more effort, but for the most part, are simply simple. Between all of the options in the Mirage Board, the Victor you'll be able to unlock which summon classic Final Fantasy characters to perform powerful strikes, the Mirajewels you can equip which give Reynn and Lann additional powers beyond their own stacks, there are just too many opportunities attainable to break the game and steamroll through the back half once you discover how everything fits together.

World of Final Fantasy would have been an easy recommendation. The storyline may be up there on the anime crap scale, but ultimately, it's an enjoyable, bubbling animation-inspired romp through the greatest hits of Final Fantasy characters, locations, creatures, and airs, and its conflict system is really amusing. For devotees of the Final Fantasy series, getting to see Edgar from Final Fantasy 6 hang out with Vivi from Final Fantasy 9 is a rare surprise, and for starters, it's a bizarre, enchanting narrative full of exceptional theories you could only get from Final Fantasy.

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